The success of Assassin’s Creed: Valhalla to date can be summed up with many variations on the “best” theme. It is the fastest-selling installment in the series, as well as the longest part of the series. The last one is interesting because the game is by no means full of side quests, at least not the kind we are used to in the last games with the Assassin’s Creed logo. Why this is so, explains Gamastura’s interview with narrative director Darby McDevitt and game director Erik Baptizat. It turns out that the lack of side activities is due to … the main character.
If you haven’t played AC: Valhalla: in-game orders from NPCs have replaced the so-called World Events, i.e. events in which Eivor can become involved / entangled. It may be a meeting with an independent character in a certain situation or an overheard conversation. As the creators explain, this change was necessary due to who we play in the game. When we play as a revolutionist, mercenary, fighter for a just cause, etc., helping people we meet is something obvious. However, this does not fit the person of a Viking invading England. As such, Eivor is hardly welcomed by the native population with open arms. Besides, the hero has no reason to freely meddle in the affairs of others, unless circumstances dictate it. He wants to settle down, survive and take care of his clan’s future, and helping – as mentioned – hostile natives in no way will help him achieve this goal.
Giving up the classic “jobs” doesn’t mean there is a shortage of things to do. Fortunately – as UV writes in our review – these activities are surprisingly interesting, which should please those who did not like the enormity of Assassin’s Creed: Odyssey. Of course, for those who are short on AC: Valhalla, they always remain coming Accessories.
- The official Assassins’ Creed: Valhalla website
- Assassin’s Creed Review Valhalla – This is the Assassin you are looking for
- Assassins’ Creed: Valhalla Game Guide
- Games for the premiere of PlayStation 5 in Poland – an overview